Tuesday, July 14, 2009

Kirby's Dreamland Review (Rematsted Edition)

There is always something that can be said about parents. Sure, they may not know what you always want, but there is that rare occasion when they will surprise you; such is the case for a very rare day when I was nine. It was the end of the summer, camp was over and soon we would be heading off to my family in Rhode Island. It was a seemingly-unbearable trip at the time except for the fact that I had my Gameboy Color, my clear purple savior from the boring game of looking at the white lines of the lanes on the highway. Every so often, my parents would deem me good enough to pick out a portable game for the road trip; however, this time my parents would do something unexpectedly awesome. One day after a yard sale my mother came home with a surprising gift for me. She had picked up three original Gameboy games: Super Mario Land, Mega Man: Willy’s Revenge and Kirby’s Dreamland. Although all three of these games are excellent in there own right, only one really stuck with me after all these years and that was: Photobucket

Now, for those of you who don’t know, Kirby’s Dreamland was the first Kirby game,( but it was not until Kirby’s Adventure did we see where the series would become as we know it today. What do I mean by this? Well, Kirby does not have the ability to copy to powers of his enemies. While looking back this may seem completely bizarre, don’t let this game fool you as Kirby’s Dreamland still has some punch…or suck. Yes, Kirby can still absorb and shoot his enemies and he can still float in the air. Kirby games have always have had responsive controls and this game is no slouch in this category. There is never any slowdown, even when character sprites litter the tiny screen and Kirby himself seems to glide with the ease due to what would be the start of line of simplistic control systems. In addition, Kirby can still find power-ups which allude to certain abilities that Kirby will get in Kirby’s Adventure: the microphone which kills all enemies on stage, the mint leaf which allows him to fly faster and shoot puffs out of his mouth without complete deflation, spicy food which causes Kirby to spew fireballs and a lollipop which makes Kirby invincible. Still, these powers are short-lived as none last for more than thirty seconds. But despite the lack of powers, Kirby’s Dreamland is still a full-fledged Kirby game.

The stages in this game are classic Kirby: enemies hobble towards you, jumping, flying and squirming into you, and try to knock you out. There are giant gaps to fly over, walls of blocks you must break through, and inventive mini- and regular bosses which have predictable patterns that are easily exploited to win. At the end you find yourself fighting King Dedede, who has stolen all the food from the denizens of Dreamland, and beating him means you heave completed the game. Maybe short and easy, but think of game as a tech demo for what would later become Kirby’s Adventure.

The entire game has that stenciled look that all 2D Kirby games have, which at the time seemed really original against the other titles on the platform. The enemy sprites were varied, each with their own unique design and mannerisms. Contrary to later games in the series (like Kirby Crystal Shards), these enemies were not so cute that you felt bad for killing them, nor ugly enough so that they didn’t fit in with the level design (I guess black and white 8 bit graphics aren’t as cute as there color/hi definition counterparts). Kirby didn’t have much personality at this point, beyond the cut scenes at the beginning of each level; still, the vacuum of air and the puff of exhaled wind gave him a sort of charm as their sounds resonated clearly even with the now dwarfed hardware capabilities of the Gameboy. It is the first game we experienced Wispy Woods with its now well-known tree boss, the familiar enemies such as Waddle Dee are present, King Dedede is still as laughably silly and yet slightly menacing and the stages are all whimsical, what a dreamland should really be. The music was composed by now longtime Kirby composer Ishikawa Jun and it was here were Ishikawa presented the delightfully, but not annoyingly, catchy tunes that we would associate with Kirby for years to come.

The game is only five levels, allowing even the youngest and most inexperienced players to breeze though this title in under two hours, but that is what Kirby is: a true game for beginners (even my grandparents have played and beaten Kirby’s Dreamland). (Sweet.) Kirby games have always had a simplistic control scheme that is almost instantly embedded into the heads of those who play his games. There is never a point in any Kirby game when you have to memorize a code or pull off an unbelievably complicated move to progress. Instead, it’s the sheer ease of getting Kirby from A to B coupled with the games’ adorable design that has kept them in our hearts for years. That is the exact idea when Sakurai Masahiro created Kirby (although Kirby wasn’t his first idea).

Kirby was originally a fill-in sprite to be removed later for another character model, but as the development of the game continued, Sakurai had become so enamored with his original design that he decided to keep the marshmallowy munchkin. In addition, the white Kirby box art for both the cartridge and box for the American version were due to an argument between Sakurai and Miyamoto as Sakurai wanted Kirby to be as we know now (Pink), while Miyamoto desired him to be yellow.

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I have always believed that people defend what is familiar to them, so we all are naturally biased when we look at these pictures of Kirby. Still, I don’t think you could go wrong with either one.

As you might know (or it have been pointed out to you by numerous people on the internet), most games that have the E rating now are cakewalks compared to the games of older generations (specifically NES, SNES and Genesis). The Kirby series, for most, has been a way to ease younger players into videogames, and why wouldn’t you want your kids to be playing with the adorable plush ball of happy? (wow…that was a sentence a friend once used to describe Kirby, it is so bad)However, Kirby’s Dreamland had added a slight incentive to those who wanted an extra challenge. Once you beat King Dedede for the first time you were given a code (Press Up, Select and B) and were treated to a harder difficulty. The levels are the same but now you must play with half your health, and a different array of harder enemies on top of an already increased number of them. These new enemies had a more aggressive programming and were harder to beat, giving what was a fairly easy romp through the game into a more intense one. Now, to tell you the truth, when I first unlocked this stage it was by accident. I had beaten the game before but always restarted the Gameboy rather than wadding through the credits. I was, like a child, mashing the buttons and excited by another game of Kirby. When the game began I was puzzled that I only had half my health bar, and later on in the level when I got my ass handed to me I began to get insanely frustrated. I wondered why a game I had beaten by that time ten times before was now insanely hard. Still even after I learned about the code for the game I continued to play it. Honestly, I considered this game to be my Mega Man or Contra: a game I constantly played until I mastered it. Looking back and playing it now, the game, while slightly irritating in this mode, is not very hard compared to the aforementioned games (but it is still fun).

I know most of you have played a Kirby game but the reason I wrote this review is just to tell you of a game that is near and dear to my heart (wow I am tearing up as I type this). It really reminds me of my childhood and although I am not the oldest nail on the board (I am not the best at allusions) I still feel a need to look back, to know what I have done, so that I know where I have come from, feel proud of my accomplishments and make the road ahead a little easier. Maybe I am too much of a softy, and maybe there can something to be said about being passionate about something, but I love playing videogames, and there is something to be said about that some other time (wow that last sentence has some baaaaaaad grammar and was extremely cheesy).

As always I hope this was a good read.

-AceofOpus

An Intro (Of Sorts)

So if you here now you must have clicked the link and therefore are in one of three groups of people:


1. You are an adoring fan wanting to worship the ground beneath my feet, and to that I say: “Thank you but seriously, if one of your ‘heroes’ is a guy that does reviews on the internet either you yourself should have a reassessment of what you consider a hero to be or the world has gone to the crapper faster than I do after bad takeout.”


2. You are an angry person wishing to accumulate a substantial amount of dirt on me so that he can flame me wherever I go and badmouth me to all across the net and to that I say: “Seriously, I am sure you angry can be put to a much more productive use on the internet. However, if you feel that I am so wrong in my posts that I should be textually/verbally abused, well worded comment, text or video blog will show me that, your opinion should matter to me as you actually generate a formidable response.”


3. You are an average person who has come across my stuff on the net and wished to learn a little bit about the guy behind it, and to that I say: “Sorry for a long winded intro and now I can officially begin.”


Well…how do I start? I guess I got a head of myself here but I think I can manage.


I guess my drive to begin writing reviews began about three years ago when I began finding some really good video reviews, both positive and negative, on Youtube. At the time they were mostly videogame reviews but as time went on, my palate expanded to other sites and written reviews about anything. It was then I began to think, like many others probably did: “Hey, I can do this too.” Really, that’s all the thought process that went into my reviews.


You might have noticed that I have, well for lack of better phrasing, a unique writing style. This is because what you are reading is a near perfect transcription of how I actually speak. Some of you may be put off by this, but since I do not have the equipment I need to make (what I believe to be) adequate video reviews, I am stuck talking to myself as I type these words. Sure this freaks out those around me to no end, but hey it is how I work. Although in the future, I may begin to make video reviews, but at the moment that idea is not so important. However, there are some slightly important things I would like to impart to you about my reviewing style.


1. I like to include personal experiences. We have all read or watched straightforward reviews, I mean there are people who do that for a living. Still, if I wanted to read or watch those sorts of reviews, I would and the same goes for writing; however, I don’t. I mean reviews no longer solely exist to give opinions on the newest things. With the advent of cheap recording equipment and easy distribution platforms on the net, any one can review anything. While some people still like to review what is in the now there is a huge amount people out there reviewing older things that not only do they find interesting but so do their readers/viewers, despite the fact that most people will not go out and buy said product that is reviewed. In fact, most comments you hear regarding these type of reviews are more nostalgic or critiquing the reviewer. Reviewing products has now become another art form on the net in a way: It allows people to express their opinions and get responses from others. Now what does that have to do with me? Well a lot of my reviews do contain little tidbits of information about my life. Now nothing extremely personal is ever revealed, but I feel more of a connection to the piece if I add a paragraph explaining how I came across the item or some memory I have about it or something related to it. It’s just something I like to do, and there is nothing wrong with that (or is there? Please tell me if there is).


2. I will not review bad items for the sake of doing so: Now let me clarify, I love and respect people who review bad products. If they are reviewing something new, they are doing a service to the public by routing out speculation and giving truth (okay, I may be too optimistic about this but hey that is just me), and if they are reviewing something old, they also help by either defogging our minds of our nostalgia or to be honest, give us some of the best entertainment the net has to offer. Still, I prefer to review stuff I enjoy. Now of course what I enjoy or my thoughts on something are of course going to differ from everyone else’s and therefore should controversy come up, as it sometimes does with these things, I will not charge head on like a raging fanboy and verbally abuse my oppose. Instead I want to make another thing about me clear by saying, “You are initialed to your opinions, and while I may not agree with you, I still accept them as valid points. I mean they are just opinions, not definite answers so why should I criticize?” I also think huge flame wars are kind of immature, and there are better ways of spending your time and energy. That being said I love criticism (I mean that’s why I love reviewing in the first place) and will gladly accept any thoughts you have on my work. Coincidently this leads me to my next point.


3. I enjoy tangents: If that last paragraph was any indication, I enjoy tangents and sometimes I ramble a lot even when I am writing. Again this leads me to my next point.


4. My reviews are long: Yes, it is true. It may be because I sometimes have so little visual aids/user submitted video help flesh out certain aspects, that I add back story of not only the given item but personal paragraphs that I feel accent the reviewed item, or it could be that I have a lot to say (I prefer this last one, but you can come up with your own reasoning). I will try to shorten them as much as possible but sometimes I just can’t and that could be the result of sloppy editing. In the end if you think my reviews are too long, don’t read them, or skip to the parts you think are interesting (I will label sections if need be).


5. I do accept requests: I will soon post a list of the items I own to review so that if you are so inclined, my offer a suggestion of what to review next. Now it might not be immediate, but I will try to get to every request, and if you feel the request isn’t accepted soon enough, I will try to give a sufficient reason why.


Before I finish (and this is the last thing I will say I swear), I just want to clarify my user name with this simple formula:

Ace: Basic name prefix like “Fire”, “Cool”, or “Sephiroth”


Of: A preposition meaning “Relating to”


Opus: A composition, generally associated with music.


There is a story that relates to this, but I have rambled far too much on my introduction. Hopefully you enjoy my work as much as I enjoy writing it.

-AceofOpus

A Return and Some News

I haven't been doing this for a while, but now I am back. I will be using this as a hub for my reviews and other stuff more so than a proper blog. I will be correcting older reviews and adding new ones. I will leave the old reviews here for now until the have been corrected.